![]() ![]() We re-calibrated the accuracy system and how it affects shots for the Musket. ![]() In pursuit of our balance goals we are adjusting the power, utility, and functionality of most weapons: Some melee and ranged weapons are currently more powerful than what we consider healthy for PvP gameplay. ![]() Players that like to tank will now have more options for a wider variety of gameplay (Added more Taunt Gem capability for various abilities on numerous weapons). (10% higher than what’s possible on melee weapons).Īdjusted Mutations will no longer disproportionately affect magic users (Removed the Elemental Damage Reduction of 50-75%). Increased Bane power on magic and ranged weapons. We will continue to strive for viability across all weapons through the following changes: Magic and ranged weapons have fallen behind melee weapons in PvE content, most noticeably in end game content like Mutators. Balance is an ever-evolving part of gameplay and we will continue to make further adjustments based on feedback to create the best possible experience for players. A few combat balance topics have been on our radar and trending in the community: Magic and Ranged Weapon PvE Viability, Weapon Balance in PvP, and Equip Load Balance. ![]()
0 Comments
Leave a Reply. |